Project Details

Overview:

A remake of the original Highway Rider in UE is an exciting attempt at creating a racing game that puts players in the driver's seat of a high-speed motorcycle. The game mechanics of Highway Rider are straightforward. The core objective of the player is to cross-timed checkpoints while crossing obstacles between them. The game consists of simple controls to move through the screen, and WASD/Arrow Keys to move. The project was designed and developed in UE5 using Blueprints, fulfilling the requirements of the final project for IGME 797: Advanced Topics in Game Development.

Processes, Reflections, & References:

I've created a robust implementation of gameplay mechanics, such as controlling a bike, interacting with the environment, and managing game UI. I used Blueprints for event handling, player input, and actor spawning provides a fluid gameplay experience. The project includes interactive features such as bike movement with physics integration, item pickups, a dynamic pause menu, and in-game UI elements displaying lives and money. Additionally, I have set up triggers and spawners to manage level transitions, enhancing the game’s flow and ensuring an engaging player experience.