Heena Thadani

I'm Game Developer

About

Hi! I am Heena Thadani, a passionate Game Developer, UI Developer, and UI Designer. I love creating engaging and user-friendly gaming experiences. I try my best to blend creativity with functionality in every project I undertake. I follow design instructions and principles to ensure the best outcomes. I enjoy working on diverse projects that challenge my skills and allow me to grow as a developer and designer. I also have a keen interest in exploring new technologies and trends in the gaming industry. I have extensive experience with Unity, and Unreal Engine, and designing gameplay interfaces in Figma.

Skills

While I have most of my expertise in the following tech, I am always eager to learn and adapt to new technologies.

Unreal Engine
Unity
Figma
C++
C#

Education

Master of Science in Game Design & Development

2023 - 2025

Rochester Institute of Technology, Rochester, NY

Bachelor of Technology in Computer Science

2019 - 2023

Mody University of Science &Technology, Rajasthan, India

Professional Experience

Technical Artist (UI/UX) @ Future House Studios

Nov 2025 - Dec 2025

Seattle, WA, USA

  • Implemented interactive museum experiences, in UE5 using Blueprints + reusable UMG widgets from figma design specs.
  • Built XML-driven UI content/data flows (validation + fallbacks) to enable rapid iteration.
  • Established UI architecture best practices (widget composition, event-driven dispatchers) and documented reusable components.
  • Delivered polished UI transitions/feedback including animations, inactivity overlays, and responsive design elements.

Professional Experience

Software Engineer @ Gatos Malos

May 2025 - Aug 2025

Rochester, New York, NY

  • Built 16-player LAN/Online multiplayer system in UE5 (C++ and Blueprints)
  • Developed party system with invites, joins, and reconnections using Online Subsystem, with UI representing session states.
  • Enabled upto 4-player splitscreen with LAN/Online support. Optimized replication for smooth hybrid local/networked play.
  • Designed and Implemented UMG menus, HUD, Lobby, etc widgets with reusable components (buttons, panels, cards, lists), navigation/gamepad focus, and responsive layouts.

UI/UX Developer @ Petals World Studios

Nov 2022 - Aug 2023

Singapore

  • Implemented production UI in Unity from Figma for lobby, matchmaking, leaderboards systems, including dynamic lists, loading states, and error UX.
  • Developed social features in game, leaderboards, and player stats using Photon Quantum, boosting retention by 20%
  • Integrated PlayFab + Facebook login and connected UI flows end-to-end (auth -> profile -> lobby), improving UX flow.

VR Developer @ Mitacs

Jun 2022 - Aug 2022

Fredericton, Canada

  • Implemented systems to store player activity and progress within a VR environment, enhancing user engagement and data tracking.
  • The research focused on presenting player progress to disconnected players on Meta Quest 2 and studying its impact on player focus and engagement.

Projects

  • All
  • Unreal Engine
  • Unity
  • UI/UX
  • Other

Devblade

Fight. Adapt. Survive.

Dizzy Pinguino

Meet Dizzy Pinguino

Hanuman's Legacy

Coming Soon!

Toad Turf UI/UX

Warflux

Anachronistic Chaos

Detective's Gambit

2D Robot

Lyra UE5 Control Points

Higway Rider

Xeno-G

Consumption

Outbreak

Jimmy Handbags

Level Designing

What I can do!

I'm primarily a Gameplay Programmer, with a special focus on creating engaging and intuitive gameplay mechanics and game systems. I absolutely love designing and implementing user interfaces that enhance the overall gaming experience.

Gameplay Programming

I have a keen interest in developing core gameplay mechanics, movement, combat, abilities, and interactions with clean, data-driven code focused on feel, performance, and iteration speed.

UI Development

I have extensive experience in translating design mockups into responsive and user-friendly interfaces using modern UI frameworks and technologies.

UI Designing

Recently, I have been focusing on creating visually appealing and user-centric game interfaces that improve usability and engagement.

VR Development

I have a huge interest in developing immersive virtual reality experiences, focusing on interaction design, performance optimization, and user comfort.

Graphic Programming

I have been trying to understand how shaders, rendering techniques, and real-time graphics optimization works to create stunning game visuals.

Contact

Feel free to reach out to me for collaborations, inquiries, or just a friendly chat about game development and UI design.

Email

heenathadani26@gmail.com

Address

Seattle, WA, USA

Checkout my Github

https://github.com/heenathadani